﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace YeqianFramework.common
{
	public static class PathHelper
	{
		/// <summary>
		/// 路径内容：(工程路径)/Assets/StreamingAssets/
		/// </summary>
		public static string StreamingAssetsPath = Application.streamingAssetsPath + "/";
	}
}
